CreateObject(982,1335.4000200,-1727.1999500,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(982,1361.0000000,-1727.1999500,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (2)
CreateObject(982,1386.6999500,-1727.1999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (3)
CreateObject(982,1407.5999800,-1727.1999500,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (4)
CreateObject(982,1317.6999500,-1709.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
CreateObject(982,1317.6999500,-1684.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6)
CreateObject(982,1317.6999500,-1658.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (7)
CreateObject(982,1317.6999500,-1632.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (8)
CreateObject(982,1317.6999500,-1607.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (9)
CreateObject(983,1317.6999500,-1590.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1317.6999500,-1584.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1325.5000000,-1578.0000000,13.0000000,0.0000000,0.0000000,260.0000000); //object(fenceshit3) (3)
CreateObject(983,1331.9000200,-1579.3000500,13.2000000,0.0000000,0.0000000,256.0000000); //object(fenceshit3) (4)
CreateObject(983,1338.1999500,-1580.9000200,13.2000000,0.0000000,0.0000000,256.0000000); //object(fenceshit3) (5)
CreateObject(983,1344.5000000,-1582.5999800,13.2000000,0.0000000,0.0000000,254.0000000); //object(fenceshit3) (6)
CreateObject(983,1350.6999500,-1584.4000200,13.2000000,0.0000000,0.0000000,254.0000000); //object(fenceshit3) (7)
CreateObject(983,1356.9000200,-1586.1999500,13.2000000,0.0000000,0.0000000,254.0000000); //object(fenceshit3) (8)
CreateObject(983,1363.0999800,-1588.0000000,13.2000000,0.0000000,0.0000000,254.0000000); //object(fenceshit3) (9)
CreateObject(983,1369.3000500,-1589.5999800,13.2000000,0.0000000,0.0000000,256.0000000); //object(fenceshit3) (10)
CreateObject(983,1375.5000000,-1591.0999800,13.2000000,0.0000000,0.0000000,256.0000000); //object(fenceshit3) (11)
CreateObject(983,1381.6999500,-1592.5999800,13.2000000,0.0000000,0.0000000,256.0000000); //object(fenceshit3) (12)
CreateObject(983,1387.9000200,-1594.0999800,13.2000000,0.0000000,0.0000000,256.0000000); //object(fenceshit3) (13)
CreateObject(983,1394.0999800,-1595.5999800,13.2000000,0.0000000,0.0000000,258.0000000); //object(fenceshit3) (14)
CreateObject(983,1400.4000200,-1596.8000500,13.2000000,0.0000000,0.0000000,262.0000000); //object(fenceshit3) (15)
CreateObject(983,1406.6999500,-1597.5000000,13.2000000,0.0000000,0.0000000,266.0000000); //object(fenceshit3) (16)
CreateObject(983,1413.0999800,-1597.5999800,13.2000000,0.0000000,0.0000000,272.0000000); //object(fenceshit3) (17)
CreateObject(983,1416.3000500,-1597.5000000,13.2000000,0.0000000,0.0000000,272.0000000); //object(fenceshit3) (18)
CreateObject(982,1424.3000500,-1615.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (10)
CreateObject(983,1424.3000500,-1631.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (19)
CreateObject(983,1424.3000500,-1637.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (20)
CreateObject(982,1424.5000000,-1668.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (12)
CreateObject(982,1424.5000000,-1694.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (13)
CreateObject(983,1424.3000500,-1713.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (21)
CreateObject(983,1424.3000500,-1720.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (22)
CreateObject(982,1317.5000000,-1753.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (14)
CreateObject(982,1317.5000000,-1778.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (15)
CreateObject(982,1317.5000000,-1804.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1317.5000000,-1830.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (17)
CreateObject(983,1324.5000000,-1847.4000200,13.2000000,0.0000000,0.0000000,264.0000000); //object(fenceshit3) (24)
CreateObject(983,1330.9000200,-1848.1999500,13.2000000,0.0000000,0.0000000,262.0000000); //object(fenceshit3) (25)
CreateObject(983,1337.0999800,-1849.9000200,13.2000000,0.0000000,0.0000000,68.0000000); //object(fenceshit3) (26)
CreateObject(983,1343.0000000,-1852.4000200,13.2000000,0.0000000,0.0000000,64.0000000); //object(fenceshit3) (27)
CreateObject(983,1348.6999500,-1855.4000200,13.2000000,0.0000000,0.0000000,60.0000000); //object(fenceshit3) (28)
CreateObject(983,1354.3000500,-1858.5999800,13.2000000,0.0000000,0.0000000,60.0000000); //object(fenceshit3) (29)
CreateObject(983,1360.0000000,-1861.5999800,13.2000000,0.0000000,0.0000000,64.0000000); //object(fenceshit3) (30)
CreateObject(983,1365.9000200,-1864.1999500,13.2000000,0.0000000,0.0000000,68.0000000); //object(fenceshit3) (31)
CreateObject(983,1372.0000000,-1866.0000000,13.2000000,0.0000000,0.0000000,80.0000000); //object(fenceshit3) (32)
CreateObject(983,1378.3000500,-1866.9000200,13.2000000,0.0000000,0.0000000,84.0000000); //object(fenceshit3) (33)
CreateObject(982,1384.0000000,-1849.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (18)
CreateObject(982,1384.0000000,-1824.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (19)
CreateObject(982,1383.9000200,-1798.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (20)
CreateObject(982,1383.9000200,-1772.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (21)
CreateObject(983,1383.9000200,-1756.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (34)
CreateObject(983,1383.9000200,-1750.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (35)
CreateObject(983,1383.9000200,-1744.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (36)
CreateObject(982,1367.9000200,-1737.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (23)
CreateObject(983,1334.9000200,-1737.4000200,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (37)
CreateObject(983,1328.5000000,-1737.4000200,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (38)
CreateObject(983,1325.3000500,-1737.4000200,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (39)
CreateObject(982,1292.3000500,-1733.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (25)
CreateObject(982,1292.3000500,-1759.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (26)
CreateObject(982,1292.3000500,-1784.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (27)
CreateObject(982,1292.1999500,-1810.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (29)
CreateObject(983,1292.1999500,-1826.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (40)
CreateObject(983,1292.1999500,-1833.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (41)
CreateObject(983,1292.1999500,-1839.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (42)
CreateObject(983,1286.5999800,-1847.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (43)
CreateObject(983,1280.1999500,-1847.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (44)
CreateObject(982,1249.0000000,-1847.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (30)
CreateObject(983,1233.0000000,-1847.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (45)
CreateObject(983,1226.5999800,-1847.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (46)
CreateObject(983,1201.8000500,-1847.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (47)
CreateObject(983,1195.4000200,-1847.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (48)
CreateObject(983,1190.5999800,-1847.1999500,13.3000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (49)
CreateObject(982,1185.0999800,-1829.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (31)
CreateObject(982,1185.0999800,-1804.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (32)
CreateObject(982,1185.0999800,-1778.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (33)
CreateObject(982,1185.0999800,-1752.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (34)
CreateObject(983,1185.0999800,-1736.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (50)
CreateObject(983,1185.1999500,-1730.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (51)
CreateObject(983,1185.1999500,-1723.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (52)
CreateObject(982,1201.1999500,-1717.3000500,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (35)
CreateObject(982,1226.6999500,-1717.4000200,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (36)
CreateObject(982,1252.1999500,-1717.5000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (37)
CreateObject(983,1268.1999500,-1717.5999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (53)
CreateObject(983,1274.5999800,-1717.5999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (54)
CreateObject(983,1281.0000000,-1717.5999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (55)
CreateObject(983,1284.1999500,-1717.5999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (56)
CreateObject(982,1176.4000200,-1734.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (38)
CreateObject(982,1176.4000200,-1760.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (39)
CreateObject(982,1176.4000200,-1786.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (40)
CreateObject(982,1176.4000200,-1811.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (41)
CreateObject(983,1176.4000200,-1827.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (57)
CreateObject(983,1176.4000200,-1834.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (58)
CreateObject(983,1176.4000200,-1840.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (59)
CreateObject(982,1178.5000000,-1830.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (42)
CreateObject(982,1178.5000000,-1805.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (43)
CreateObject(982,1178.5000000,-1779.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (44)
CreateObject(982,1178.5000000,-1754.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (45)
CreateObject(983,1178.5000000,-1738.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (60)
CreateObject(983,1178.5999800,-1731.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (61)
CreateObject(983,1178.5999800,-1725.1999500,13.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (62)
CreateObject(982,1154.1999500,-1717.5999800,13.6000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (46)
CreateObject(982,1128.5999800,-1717.6999500,13.3000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (47)
CreateObject(982,1103.0999800,-1717.8000500,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (48)
CreateObject(982,1077.5999800,-1717.8000500,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (49)
CreateObject(983,1061.5000000,-1717.8000500,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (63)
CreateObject(983,1055.0999800,-1717.8000500,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (64)
CreateObject(983,1048.6999500,-1717.8000500,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (65)
CreateObject(982,1042.8000500,-1733.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (50)
CreateObject(982,1042.8000500,-1758.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (51)
CreateObject(983,1042.8000500,-1775.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (66)
CreateObject(983,1042.0000000,-1781.3000500,13.3000000,0.0000000,0.0000000,346.0000000); //object(fenceshit3) (67)
CreateObject(983,1040.5000000,-1787.5000000,13.4000000,0.0000000,0.0000000,348.0000000); //object(fenceshit3) (68)
CreateObject(983,1039.8000500,-1790.5999800,13.5000000,0.0000000,0.0000000,348.0000000); //object(fenceshit3) (69)
CreateObject(983,1043.8000500,-1802.9000200,13.5000000,0.0000000,0.0000000,42.0000000); //object(fenceshit3) (70)
CreateObject(983,1048.0999800,-1807.6999500,13.5000000,0.0000000,0.0000000,42.0000000); //object(fenceshit3) (71)
CreateObject(983,1052.0999800,-1812.6999500,13.5000000,0.0000000,0.0000000,36.0000000); //object(fenceshit3) (72)
CreateObject(983,1055.5999800,-1818.0000000,13.5000000,0.0000000,0.0000000,32.0000000); //object(fenceshit3) (73)
CreateObject(983,1058.6999500,-1823.5999800,13.4000000,0.0000000,0.0000000,24.0000000); //object(fenceshit3) (74)
CreateObject(983,1061.1999500,-1829.5000000,13.4000000,0.0000000,0.0000000,22.0000000); //object(fenceshit3) (75)
CreateObject(983,1063.5999800,-1835.4000200,13.3000000,0.0000000,0.0000000,22.0000000); //object(fenceshit3) (76)
CreateObject(983,1065.4000200,-1839.8000500,13.3000000,0.0000000,0.0000000,22.0000000); //object(fenceshit3) (77)
CreateObject(982,1084.0999800,-1847.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (53)
CreateObject(982,1109.6999500,-1847.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (54)
CreateObject(982,1135.1999500,-1847.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (55)
CreateObject(983,1151.1999500,-1847.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (78)
CreateObject(983,1157.5999800,-1847.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (79)
CreateObject(983,1164.0000000,-1847.0999800,13.3000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (80)
CreateObject(982,1169.9000200,-1830.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (56)
CreateObject(982,1169.9000200,-1804.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (57)
CreateObject(982,1169.9000200,-1779.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (58)
CreateObject(983,1169.9000200,-1763.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (81)
CreateObject(983,1169.9000200,-1756.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (82)
CreateObject(983,1169.9000200,-1751.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (83)
CreateObject(7522,75.3000000,-1534.5000000,8.8000000,0.0000000,0.0000000,262.0000000); //object(vgnhsegate1) (2)
CreateObject(7522,28.8000000,-1528.5999800,8.2000000,0.0000000,0.0000000,82.0000000); //object(vgnhsegate1) (3)
CreateObject(669,108.8000000,-1541.3000500,6.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1)
CreateObject(669,119.7000000,-1546.1999500,7.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2)
CreateObject(669,129.2000000,-1552.4000200,8.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (3)
CreateObject(669,159.8000000,-1578.5999800,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (4)
CreateObject(669,168.8999900,-1588.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (5)
CreateObject(669,177.3999900,-1599.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (6)
CreateObject(669,185.3999900,-1610.1999500,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (7)
CreateObject(669,195.3999900,-1622.4000200,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (8)
CreateObject(669,206.6000100,-1636.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (9)
CreateObject(669,217.3999900,-1649.3000500,12.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (10)
CreateObject(669,228.3999900,-1661.8000500,10.9000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (11)
CreateObject(669,241.3000000,-1673.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (12)
CreateObject(669,254.8999900,-1683.6999500,8.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (13)
CreateObject(669,271.0000000,-1692.5000000,7.2000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (14)
CreateObject(669,291.3999900,-1699.4000200,6.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (15)
CreateObject(669,309.3999900,-1702.5999800,5.9000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (16)
CreateObject(669,331.2999900,-1706.5000000,5.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (17)
CreateObject(669,352.5000000,-1708.0999800,5.9000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (18)
CreateObject(669,370.0000000,-1708.9000200,6.2000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (19)
CreateObject(669,387.7999900,-1709.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (20)
CreateObject(669,406.2999900,-1708.5999800,8.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (21)
CreateObject(669,426.3999900,-1709.5000000,8.8000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (22)
CreateObject(669,447.0000000,-1712.4000200,9.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (24)
CreateObject(669,467.7000100,-1714.5999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (25)
CreateObject(669,489.2000100,-1717.1999500,10.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (26)
CreateObject(669,509.8999900,-1720.5999800,11.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (27)
CreateObject(669,526.7999900,-1722.3000500,11.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (28)
CreateObject(669,545.7000100,-1724.5999800,11.9000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (29)
CreateObject(669,562.2999900,-1726.6999500,12.2000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (30)
CreateObject(669,581.9000200,-1729.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (31)
CreateObject(669,606.7999900,-1734.1999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (32)
CreateObject(669,626.7999900,-1737.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (33)
CreateObject(669,646.0000000,-1740.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (34)
CreateObject(669,660.5000000,-1744.8000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (35)
CreateObject(669,673.7000100,-1748.3000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (36)
CreateObject(669,688.0000000,-1752.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (37)
CreateObject(669,705.2000100,-1758.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (38)
CreateObject(669,722.7000100,-1763.8000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (39)
CreateObject(669,746.2999900,-1770.1999500,12.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (40)
CreateObject(669,770.7000100,-1774.5000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (41)
CreateObject(669,786.9000200,-1775.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (42)
CreateObject(669,807.0000000,-1776.3000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (43)
CreateObject(669,826.5000000,-1776.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (44)
CreateObject(669,847.5000000,-1776.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (45)
CreateObject(669,864.5999800,-1777.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (46)
CreateObject(669,880.0000000,-1777.9000200,12.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (47)
CreateObject(669,899.2999900,-1779.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (48)
CreateObject(669,921.4000200,-1780.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (49)
CreateObject(669,941.5000000,-1783.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (50)
CreateObject(669,956.7000100,-1786.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (51)
CreateObject(669,977.0999800,-1791.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (52)
CreateObject(669,1000.7999900,-1797.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (53)
CreateObject(669,1016.7000100,-1802.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (54)
CreateObject(669,1031.0999800,-1810.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (55)